Details

Media Innovations AR and VR


Media Innovations AR and VR

Success Factors For The Development Of Experiences

von: Elle Langer

42,79 €

Verlag: Springer
Format: PDF
Veröffentl.: 23.01.2023
ISBN/EAN: 9783662662809
Sprache: englisch

Dieses eBook enthält ein Wasserzeichen.

Beschreibungen

<div>Augmented and virtual reality are media innovations with specific characteristics. They create immersion in the user, as the user is immersed in the medium and its 360° environment.&nbsp;</div><div>To successfully develop content and applications for AR and VR, psychological effects, the specifics of the 360° environment, the story, and the way the media is used must be aligned with the needs and experiences of the user.&nbsp;</div><div><br></div><div>Content producers face novel challenges in content development, method selection, teamwork, and the overall production process of AR and VR experiences.</div><div><br></div><div>The book introduces readers to the characteristics of immersive media and provides scientific evidence and practical tips to help them produce high-quality, user-centric content for immersive media. The scientifically derived success factors in the form of checklists are a guide and an ideal basis for standardizing the production process and further developing one's own projects.</div><div><p>This book is a translation of the original German 1<sup>st</sup>&nbsp;edition&nbsp;<i>Medieninnovationen AR und VR </i>by Elle Langer, published by Springer-Verlag GmbH Germany, part of Springer Nature in 2020. The translation was done with the help of artificial intelligence (machine translation by the service&nbsp;DeepL.com). A subsequent human revision was done primarily in terms of content, so that the book will read stylistically differently from a conventional translation. Springer Nature works continuously to further the development of tools for the production of books and on the related technologies to support the authors.</p><br></div>
<div>Introduction.- Methods.- Explanation of terms.- AR and VR in the media context.- User experience and needs.- Prouzents for expert interviews.- Analysis of expert interviews.- Outlook.- Appendix 1.- Appendix 2.- Appendix 3.- Appendix 4.</div>
<div><div><div>Elle Langer is an experienced and award-winning innovation manager</div><div>for media and communication products. For national and international</div><div>and international clients (TV and corporate), she has developed and produced numerous</div><div>produced. In 2014, she specialized in the immersive media AR and VR.</div><div>With her agency pimento formate she supports companies in VR and AR projects for edutainment, art, music and mental health and communication projects.&nbsp;</div><div>As a board member of Virtual Reality Berlin-Brandenburg e.V. she helps to build up the</div><div>immersive media in Germany.&nbsp;</div><div><br></div><div><br></div><div>&nbsp; &nbsp;</div></div></div>
<div><div><ul><li>Definition for immersive media</li><li>Economic characteristics for media innovations&nbsp;</li><li>User experience and presence experience in real world&nbsp;</li><li>Analysis of success factors on user and producer level</li></ul></div><div><div>Augmented and virtual reality are media innovations with specific characteristics.</div><div>They create an immersion for the user, as the user is immersed in the medium and its 360° environment.&nbsp;</div>To develop content and applications for AR and VR successfully, various factors must be in alignment: the users need and experience in the 360° environment, the story, and the type of media usage.</div><div>Content producers face novel challenges in content development, method selection, and teamwork in the development process.&nbsp;</div><div>Target groups<br></div></div></div><div><div><ul><li>Students</li><li>Companies</li><li>Advertising agencies&nbsp;</li><li>Media&nbsp;industry</li><li>Content producers who want tolearn more about immersive media or are looking for concrete help</li></ul></div></div><div><div><b>The author</b></div><div><b>Elle Langer</b> is an experienced and award-winning innovation manager for media and communication products. She has developed and produced numerous non-fiction formats and documentaries for national and international clients. Since 2014, she specializes in the immersive media AR and VR. As the founder and CEO of "pimento formate" she supports companies in VR and AR projects for edutainment, art, music, mental health and various communication projects.</div><div>As a board member of Virtual Reality Berlin-Brandenburg e.V.&nbsp;she played a major role to establish the immersive media landscape in Germany.&nbsp;</div></div><div><br></div><div>This book is a translation of the original German 1<sup>st</sup>&nbsp;edition&nbsp;<i>Medieninnovationen AR und VR&nbsp;</i>by Elle Langer, published by Springer-Verlag GmbH Germany, part of Springer Nature in 2020. The translation was done with the help of artificial intelligence (machine translation by the service&nbsp;DeepL.com)&nbsp;</div><div><div>This English Book was corrected finally by Stephanie Manz and the author Elle Langer.<br></div><div><p>&nbsp;</p></div></div>
Comprehensive presentation of the development status for XR/AR and VR With many practical tips and checklists Introduction to the characteristics of immersive media

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